Trap
CounterMadolche Nights
Archetype:
Madolche
View:
3660
When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
Madolche Nights — Power Evaluation
Final Score: 55 ± 5 · Confidence: Medium
- Intrinsic: 55 · Deck: 60 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Floodgate/Control, Utility
Why it scores here
Madolche Nights is a strong archetype-specific disruption tool included in every Madolche deck, but it's purely reactive and generates no card advantage or board development. Its value comes from negating opponent monster effects while Madolche's graveyard recycling keeps the "no GY monsters" condition reliably met, plus optional hand disruption when Puddingcess is on field. However, the conditional requirement and trap card vulnerabilities severely limit its effectiveness outside Madolche, and it contributes no combo progression to the board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Madolche decks run it at 100% inclusion; trap cards are naturally drawn, and the "no monsters in GY" condition aligns with Madolche's archetype strategy (verified). |
| Combo & Conversion | 40 | Appears in all 6 analyzed combos but has no detected role in board building or combo extension; it is a reactive disruption piece, not a driver (observed). |
| Resource Economy | 50 | Negates opponent monster effects and optionally disrupts hand via Puddingcess, resulting in approximately even card value with no net advantage (inferred). |
| Effect & Interaction | 65 | Delivers hard negation of monster activations without once-per-turn restriction, though the "no GY monsters" condition limits when it becomes live (verified). |
| Material Utility | 0 | Trap cards cannot serve as fusion, synchro, xyz, or any other material form (verified). |
| Resilience & Flexibility | 45 | Vulnerable to trap negation before resolution and requires the "no GY monsters" condition to function, but Madolche's GY-recycling naturally maintains this state (inferred). |
| Deck-Building Efficiency | 65 | Included at 1.07 average copies per deck with no garnet risk, restrictions, or deck-warping effects (observed). |
Calculation
Weight profile: Removal / Negation (primary role). Intrinsic ≈ 55, Deck ≈ 60, Meta = provisional. Modifiers: Archetype-specific (-3). Final formula: 0.40*Intrinsic + 0.60*Deck = 58, then −3 (archetype-specific) = 55
Strengths
- Hard negation of monster effect activations with no once-per-turn restriction
- Natural synergy with Madolche's GY-recycling keeps the "no GY monsters" condition reliably met
- 100% inclusion rate in all 244 Madolche decks indicates proven accessibility and acceptance
- Hand disruption bonus when Puddingcess is on field adds secondary disruptive value
- Trap card status allows it to resolve after field state is known
Weaknesses
- Requires "no monsters in GY" condition, which is a liability in decks that build GY advantage
- Reactive trap that doesn't generate card advantage, build boards, or extend combos
- Full effect (hand shuffle) requires Puddingcess on field; baseline negation without Puddingcess is weaker
- Vulnerable to trap negation and trap-specific counters before resolution
- Never appears as a combo starter, searcher, material, or payoff piece—contributes no board development
Counters / choke points
- Trap negation (Crossout Designator, Infinite Impermanence, Wulf, Lightsworn Sanctuary)
- GY filling effects that violate the "no GY monsters" condition before Nights resolves
- Puddingcess removal or negation before Nights resolves (eliminates hand disruption bonus)
- Flash-speed negation of monster effects (prevents Nights from responding)
Best use
Negation / Disruption engine. Decks: Madolche.
Evidence & gaps
- Verified: Card text: negates monster effect activations when GY is empty; shuffles 1 random opponent's hand card to Deck when Puddingcess is controlled; 100% inclusion in all 244 Madolche decks analyzed; Average 1.07 copies per deck (distribution: 231×1, 8×2, 5×3); Appears in 100% of 6 analyzed combos (6/6); Top co-deck rate with core Madolche monsters (97–98%); Trap Card type (no material utility)
- Observed: 244 total decks; 87.2% are Madolche archetype variants; Spans 15 distinct archetypes but concentrated in Madolche (213/244 = 87.2%); Average combo power index of 85.2 when Nights is present; Zero explicit role in combo sequence: starter role=0%, searched-for role=0%, material role=0%, payoff role=0%; Copies per deck distribution shows most decks run exactly 1 copy
- Inferred: The "no GY monsters" condition is reliably met in Madolche because Hootcake, Petingcessoeur, and other core Madolche monsters return to hand when sent to GY, not stay in GY; Puddingcess hand disruption requires that specific monster on field, making it conditional bonus value rather than baseline; Card functions as reactive disruption that enables Madolche's control gameplan rather than generating boards itself; Archetype-specific optimization due to Puddingcess synergy; reduced utility outside Madolche's GY-recycling engine
- Data gaps: No banlist token — card assumed to be unlimited (3 copies) in all formats No StatisticsCard data — archetype inclusion % inferred from 244-deck sample only; no historical trend data available Combo role unclear — card appears in 100% of sample combos but no explicit role captured in examples; likely a contextual/setup piece rather than active board builder No top-card ranking — limits understanding of format-level importance across all decks Small combo sample (6 combos) may not represent full breadth of Madolche lines






